Cerealbar 2 Rules.
This game is a research project to study human-human interaction and natural language processing (NLP). It is a followup to this study.
The goal of the game is to collect as many unique sets of 3 cards as
possible. Note: this isn't a competition!! The follower and the
leader work together.
This unique set contains:
- 1 yellow circle.
- 3 green squares.
- 2 pink plusses.
Each card has a color, a shape, and a number (1-3) of occurrences of
that shape. A unique set is one in which each card has a different
color, shape, and number. When a unique set is collected, the 3 cards
disappear from the board and are replaced with 3 new cards.
The game is over when the number of turns runs out.
The Leader's Turn
- The leader can see the entire board. Plan ahead and give instructions
to the follower to collect sets.
- The leader gets a minute per turn. The leader's turn ends when time
runs out (But the leader can also end the turn early). If the leader has
not left any instructions for the follower, the follower's turn will be
skipped -- it will be the leader's turn again, and the # of turns
remaining will decrease by 1.
- If the follower doesn't understand, please be
patient and try again.
Remember that there are all sorts of people out there. Each game is
between two humans -- there's someone else out there working with
The Follower's Turn
- The follower's role is simpler. Your strength is additional mobility.
- Without any instructions from the leader, the follower can't do
anything. In fact, the follower's turn is skipped if the leader forgets
to leave instructions for them.
- As the follower, follow instructions using your movements and hit
"done" only once they're achieved. You can't see new instructions until
you've completed your current instruction.
- The follower's turn ends immediately once you're out of time, moves, or instructions.
The leader can see the follower's moves as they play. The leader can provide feedback to guide the follower by making use of the live feedback UI.
Leader Feedback UI
Follower Feedback UI
This game is structured to reward cooperation. The leader can see the
entire board, but can only move 5 moves per turn. The follower can move
twice as far, but the follower's view is clouded with fog and only
first-person. Cooperate to get a higher score!